The city is under CURFEW. You're out anyway.

Dropped into a procedurally generated night city crawling with police, your job is simple: hit checkpoints, bank your score, and don't get caught. Police hunt by sight (stay out of the vision cones) and sound (crashes and screeching tires draw them in). Get spotted and the detection meter climbs; let it fill and you're BUSTED.

Every checkpoint raises the heat. More units join the hunt. How long can you stay hidden from a city that's seeking?

HOW TO PLAY

  • Grab glowing checkpoints for score and coins
  • Break line of sight to drain detection, buildings block their vision
  • Noise attracts seekers: crashes and skids are heard blocks away
  • BUSTED ends the run. Bank coins, buy upgrades in the garage, go again
  • Post your score to the online MOST WANTED DRIVERS leaderboard

CONTROLS

  • WASD / Arrows - drive
  • Space - handbrake
  • Mouse (click to capture) - free-look camera
  • Esc - release cursor
  • R - retry after busted

FEATURES

  • Procedural bounded night city, every runs a new layout
  • Seeker AI with vision cones, line-of-sight, sound investigation, and escalating multi-unit hunts
  • Roguelike meta: unlockable vehicles, driving upgrades, and perks (including a scanner that reveals patrols on the minimap)
  • Online leaderboards — Best Run and All-Time Total: https://scores.patrity.com
  • Made solo in 7 days for Synty's 12th Birthday Game Jam (theme: Hide & Seek)

CREDITS

3D assets - Synty Studios: 

  • POLYGON City
  • Street Racer
  • Shops
  • Town
  • Particles
  • Icons
  • Modern UI pack

Music:

  • Terminus by Matt "Darkvine" Posuniak @Darkvine Music
  • The Cellar by Matt "Darkvine" Posuniak @Darkvine Music
  • Nightbreed by Matt "Darkvine" Posuniak @Darkvine Music

Sound effects:

  • Kenney (kenney.nl, CC0)
  • Mixkit (Mixkit Free License)
  • freesound.org (CC0)

Fonts: 

  • Bungee & Chakra Petch (SIL OFL, Google Fonts).

Built with Godot 4.7

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